
Every Japanese franchise has a counterpart in North America, doesn’t it? Final Fantasy, Dragon Quest, Secret of Mana; sometimes mangled, sometimes a few omissions, but they still make it to our shores.
And every big developer like Konami, Capcom, and Nintendo is gonna give us at least a taste of their popular Japanese games, right?? Ah, the wishful thinking of fans. To this day, I still await the arrival of Stafi. Unfortunately, today’s target is not one of those forgotten delightful foreign treasures.
No, let’s face it: there are some franchises that Japan can keep. We don’t WANT them! Namcot’s unbelievably mediocre Wagyan Land is a prime example. Each incarnation of this tepid series does little to improve upon already-repetitive mechanics; seriously they all look and feel the same.
And somehow, SOMEHOW… there are SEVEN games in the franchise! Seven! What!?
How did Namco let this happen!? Was it actually POPULAR in Japan? Is there something I’m missing!? What encouraged Namco to keep producing this series? Did it actually make money? Why did they continue this farce!? There are few moments in this world that force you to re-evaluate your belief in God. Playing the first Wagyan Land is one of these tragic moments.
So why do I bother going through all this? Because there are seven games. This is not just a one-off bad port or a stupid movie license or a dumb idea with dumber developers. This is a badly-developed franchise from one of the industry Giants. There must be SOME reason that Wagyan was salvaged time and time again to be crucified upon another sequel. It is my mad hope that in discussing these titles, I can recognize just what compelled me to waste an entire weekend on this mess. I need some small justification for my growing regrets.
Alright, let’s get this train wreck a-rolling.
Wagyan Land – NES (1989)
Dr. Devil, who could win a Wily Look-a-like contest, has kidnapped all the dinosaurs. Quick! You must save them! A pretty stereotypical send-up for a plot; I’m not gonna bash it because it’s not like the blockbuster titles did any better. Let’s examine the plot for what it is: a reason for roaring lizards.
The graphics aren’t gonna win any awards either. For starters, everything is flat. Every monster, sprite, and background is completely without highlights or shadows. They’re crudely drawn, big and kindergarteny. The backdrop is bright and indistinguishable from the platforms, making it hard to tell where you’re going. The enemies are about as well-conceived as the blandest monsters from EQ2. In conclusion, the visual style is very… boring.
The gameplay isn’t much better. You are a green dinosaur named Wagyan. With your mighty roar, you stun opponents. Think of the RAGE! from Bonk; out of your mouth comes a little roar that flies forward to stun enemies. It won’t KILL them, but you may use them as stepping stones a la Metroid’s Ice Beam. A good concept to start, but you never actually NEED to stun the enemies to get anywhere, making every level a simple keep-walking-forward situation. The game even gives you a hi-score just for WALKING. Seeing as how score also nets you extra lives, it’s a bit confusing.. but you’ll need every 1up you can get for this game.
There are little dino symbols throughout each level. Collecting one powers up your voice to make it more powerful (stuns last longer and it’s a bit bigger.) Get it big enough and it passes through all opponents, stopping only for walls. Collect 4 and you become invincible, rainbowy, and fast for a short period of time.
There are a few things that make it a bit less than completely dull. Sadly, it’s a short list.
- If you reset the game, it will let you continue. Powering off kills the save file though.
- There are multiple paths, which I’ll admit is kinda cool. Too bad all the levels kinda bleed together for generic sameness. Still, if you see another exit on the world map, then there is another exit in the level itself.
- There is a level where you save an ‘old man’. He gives you the sonic power-up, allowing you to destroy enemies with sound waves. Sadly, it replaces your stun making the game even more difficult in some areas.
- There is one level that features sliding like a roller-coaster. Although unique gameplay ideas are rare in this first outing (the spring jump isn’t too bad either), later Wagyan Land games would build on this and other features for some genuinely cool stuff.
- The music is kinda catchy. It’s not much, but I’ll take anything good I can find.
Okay, so it doesn’t sound like much and you’re right. The game is certainly no Mario or Zelda. It doesn’t even come close. However, you better really like those few good points if you choose to play it… because the many bad points will burn your brain and scorch your soul.
There is a lot about this game you will find frustrating. For starters, you die in one hit. This can really get on your nerves, given the floaty jumps and the stupid abundance of danger. And even if there are many bosses, ranging from evil beasts to pink faeries, the battles are infuriating!
In this game, instead of beating your opponents to a good ol’ fashioned pulp, you must outwit them in a mini-game. There are only two mini-games, which gets stale pretty quickly.
The first is Word Chain. The villain will pick a word associated with a picture and choose the last letter of that word. You must then use that letter to start a word that describes another picture on the board. It’s all in Japanese so it’s a bit hard to figure out. There is an english fan-patch (I know, right?) that sorta makes it work. Unfortunately, the synonyms hardly make sense and if you screw up or run out of time (which happens a lot), you die and RESTART. Talk about the creeps!
The second is a Memory game, your typical flip-two-match-pictures. The mixing of the cards is completely random, so no amount of practice will give you an SMB3 memory to keep up. On top of that, the computer is good. I mean, REALLY good. Seriously, if you miss more than once, the computer will toast you into the ground. If by some miracle you not only beat the computer, but get every turn right, you’ll win 7 lives. Sounds cool huh? It will never happen (unless you’re a dirty emulating cheater.)
It just gets worse from there. The games get more an more unfair as time goes on. And the final boss!? Good luck. Dr. Devil expects you to beat him at BOTH games, with an added penalty: if you beat him TOO QUICKLY at Word Chain, he’ll restart the whole fight!
The final boss is so hard that you’ll scream with rage! Don’t let the childish presentation fool you, this game is not your friend. It wants to kill you. And it will do it as often as it can before you turn it off in disgust.
Of course, I didn’t finish it. I refuse to believe anyone ever has. If you saw the ending screen to this game, you must have hacked. I *need* to believe you hacked, rather than wasted days trying to finish such a piece of crap. The worst part is that the game doesn’t seem so bad to start, just mediocre, lulling you into playing it until you discover it’s true colours.
There is a lot in the gameplay that could work, it just needed some serious retooling. Thankfully, the sequel fixes a lot of problems and is actually pretty fun. Let’s talk about that next before I lose my mind.
You real completionist nerds out there are probably wondering if I’ll mention Wakiyarando, the Wagyan Land for the Game Gear. Well, it’s not actually a port of the original game. Sure, it has the same overworld map, but first impressions are deceiving! I’ll get to it later.
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First Impressions

Springs kinda don’t work.

Invincible! But now what?

That’s a lotta levels.

Guess this boss is fun?

Guess again. -_-

What is that thing anyway?

Do I deserve this?

Slide for dear life!
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