[ This tutorial applies to using Code::Blocks for C++. Also, isn't it about time you upgraded to SFML? I know I did. Man, it's great. ]
I’m sure you would like to make a fancy icon for your game. It’s better than the bland generic one. Fortunately, this is a pretty easy trick.
-=Expand Article=-
c++, code::blocks, icon, rc, resource, sfml
Note: This tutorial is about freeware I use for games development. I’m not gonna discuss libraries like Allegro or FMOD, nor will I talk about frameworks (like
BOX2D.) I’ll save that for another day.

Every avid gamer eventually dreams beyond the confines of his joystick. You take a look at the indie games around you and realize… you want to do something too!
Oh sure, nothing too serious. Making big-budget games takes a team of professionals and you’re just one lone gunman without any backup. And worse? You don’t have any money.
Don’t panic! There is a lot of software out there made for paupers like you. Today, I’d like to outline my most favourite programs. I haven’t a dime to my name, so you can trust that everything I use is open-source or at least very free. Let’s take a look.
-=Expand Article=-
blender, Code, code::blocks, dev c++, eclipse, famitracker, flstudio, gimp, graphics, modplug, music, openmpt, paint.net, sfxr, sound, tools