Make Your Own Font!
August 16, 2009
Tutorials
Tutorials
This article shows you how to make your own custom font for your game. I’m going to assume that you don’t have a library that already does this (like Allegro) or your library does it very poorly (like Allegro.) This isn’t about making your own TTFs or anything like that. You’ll be designing a custom-made font as a single image (specifically a PNG done in Paint.NET or your favourite paint program) and then printing strings in OpenGL by using your font like any other tile map.
fonts, kerning, leading, opengl, tiles




