TTF & Japanese in SFML

December 7, 2009
Tutorials

Okay okay, you don’t wanna make your own bitmap font. You don’t wanna bother matching characters from a string to a tilemap. What you really want is to use that cool font you found online. You just wanna give it a string and have it work. Hell, maybe you want to write some Japanese too. What do I know?

This tutorial will show you how to use that cool TTF font you found and how to use Unicode characters for foreign languages.

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Windows Icons

December 6, 2009
Tutorials

[ This tutorial applies to using Code::Blocks for C++. Also, isn't it about time you upgraded to SFML? I know I did. Man, it's great. ]

I’m sure you would like to make a fancy icon for your game. It’s better than the bland generic one. Fortunately, this is a pretty easy trick.

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Kind Words

September 15, 2009
Thoughts


I’ve recently updated my game to version 1.000, which should clean up all the deal-breaking bugs. You can find it on the Games page. I am both pleased and surprised that I haven’t sparked a flame war with some of the game’s content. When you consider the public lashing of Edmund, I got off pretty easy.

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Make Your Own Font!

August 16, 2009
Tutorials

This article shows you how to make your own custom font for your game. I’m going to assume that you don’t have a library that already does this (like Allegro) or your library does it very poorly (like Allegro.) This isn’t about making your own TTFs or anything like that. You’ll be designing a custom-made font as a single image (specifically a PNG done in Paint.NET or your favourite paint program) and then printing strings in OpenGL by using your font like any other tile map.

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Code Snippets: OpenGL in 2D

July 12, 2009
Tutorials

This code tutorial will demonstrate how to set up a 2D orthographic projection. It also covers the basics of loading image files and painting to the screen using OpenGL. It’s mostly code samples and not actually very instructive. Just set up a base template for any new 2D AllegroGL project!

I really like using OpenGL, but many of my games are in 2D. Fortunately, this is not a problem.

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